Thursday, February 25, 2010

[O242.Ebook] Download Ebook David Perry on Game Design: A Brainstorming ToolBox, by David Perry, Rusel DeMaria

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David Perry on Game Design: A Brainstorming ToolBox, by David Perry, Rusel DeMaria

David Perry on Game Design: A Brainstorming ToolBox, by David Perry, Rusel DeMaria



David Perry on Game Design: A Brainstorming ToolBox, by David Perry, Rusel DeMaria

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David Perry on Game Design: A Brainstorming ToolBox, by David Perry, Rusel DeMaria

Are you looking for practical, ready-to-use ideas to help you design more innovative and unique video games? "David Perry on Game Design: A Brainstorming Toolbox" is a brainstorming and strategy guide for game designers, filled with inspiration-generating tips that challenge you to create better games. Using their years of industry experience, David Perry and Rusel DeMaria provide a wealth of ideas and possibilities to help you improve the entertainment value, quality, and success of your games. Designed to be used as a reference guide and brainstorming tool, the book is not software or technology specific, and it covers every aspect of video game design, including game types, storyline creation, character development, weapons and armor, game worlds, goals and rewards, obstacles, and more. You can work your way through the book from the beginning or focus on the topics that interest you. Filled with checklists and step-by-step brainstorming tools to help you flesh out your ideas, "David Perry on Game Design" will inspire and challenge you to find inventive solutions and improve the entertainment value of your games, making them fresh, innovative, and fun to play.

  • Sales Rank: #560270 in Books
  • Brand: Brand: Course Technology PTR
  • Published on: 2009-03-24
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.75" h x 8.00" w x 2.25" l, 4.70 pounds
  • Binding: Paperback
  • 1072 pages
Features
  • Used Book in Good Condition

About the Author
David Perry is a 25-year video game industry veteran. Perry launched his professional career at just 15 years of age by writing video game programming books in his native Northern Ireland. Since then, Perry or his studio Shiny Entertainment has developed numerous games (including The Terminator, Teenage Mutant Ninja Turtles, Mc Donald's Global Gladiators, 7-Up's Cool Spot, Disney's Aladdin, Earthworm Jim, MDK, Sacrifice etc.) His last console titles were based on the Matrix franchise from Warner Brothers. His games have sold an estimated one BILLION dollars at retail. After selling Shiny to Atari, Perry is now the Chief Creative Officer of Acclaim Games and is also the founder of a new company called GameInvestors.com (to help developers find funding for their games.) Perry sits on the Advisory Boards of the Game Developers Conference, the Hollywood and Games Conference, the Gamers Expo & Westwood College. He's a regular speaker at key industry events and has even spoken at prestigious events like at the TED.COM conference, and at universities like MIT, USC, UCLA etc. In July 2008 he's being awarded a Doctorate by Queen's University at the same time as the Prime Minister of England (Tony Blair.) Here's a Google link for him that brings up 230,000 web pages: http://tinyurl.com/ywb4bg Perry's name is practically a household name among game players and professionals in the game industry, and this is his first book. Perry has always promoted talent and encouraged aspiring designers, and this book is his way of offering something "real," practical and useful to designers everywhere. His biggest frustration with game development books that tell you to make innovative games, but don't tell you how. We plan to change that.

Rusel DeMaria has been a writer in the game industry since 1981, and has written more than 60 game-related books. The founding editor and creative director of Prima Publishing's acclaimed strategy guide division for 6 years and former senior editor of three national video game magazines, DeMaria is one of the most experienced writers/journalists in the video game industry. He has been a columnist in magazines and newspapers nationally and internationally, has consulted and written privately for several top game companies and continues to write high-profile books, working with some of the biggest companies in the business. DeMaria is now the assistant director and a design consultant/producer for Acclaim Games. He is the author of "Reset: Changing the Way We Look at Video Games" from Berrett-Kohler Publishers and a co-author of the upcoming David Perry on Game Design: A Brainstorming Toolbox (1584506687).

Most helpful customer reviews

1 of 1 people found the following review helpful.
Great. A huge book of possibilities
By A. Navarro
Great. A huge book of possibilities. This is a tool for generating ideas, finding alternatives, asking questions and exploring them. Excellent first chapter too "What is a game and why do we play?", since these important questions will determine every other choice that follows.
Perry understands that models are just models, whether it's a systematization of story structure or game mechanics, they're procedures for getting predictable results. Instead he places his emphasis on ideas, a good idea could be developed under a variety of systems or combinations of systems or lack of a system or levels of inspiration, but it is highly unlikely, antithetical, to work in the opposite direction and go from system to original idea. As the title says "brainstorming toolbox".

5 of 5 people found the following review helpful.
I cannot recommend this book highly enough
By Jonathan Stickles
David Perry on Game Design: A Brainstorming Toolbox is one of the most amazing books I've ever seen, and that sentiment is mirrored by absolutely everyone I've shown the book to, without exception.

This is what the subtitle says: a game design brainstorming toolbox. It is a giant tome of a book, the width and height of a textbook a thousand pages long, and contains lists of information on what feels like absolutely everything: boss battle mechanics, SWAT radio codes, feelings you can give with music, time manipulation mechanics, ways to protect a location, possible causes of death, modern explosives, 20s slang, mini-game mechanics, quest ideas, character archetypes... every page is exploding with ideas, and the density of information in the book is extremely high.

The only way to even begin to appreciate and wrap your head around the nature and value of this book is to have a copy in front of you and flip through it. A couple minutes of that has been enough to make most other game designers I know immediately resolve to buy a copy. If you're a game designer looking for a tool and a reference to aid in brainstorming and idea generation, I can't recommend this book highly enough.

8 of 8 people found the following review helpful.
Excellent resource for game designers.
By Amazon Customer
This is an excellent book on game design. You can tell the author has a lot of industry experience and a passion for game design. This book is massive and well worth the price. It covers just about every genre of video games and includes many examples to help you through the design process. What really makes this book stand out from the others dealing with this same topic, is that it goes into an explanation as to why you should do something and then gives you plenty of examples to work with. I suggest that everyone who is interested in game design check this book out.

See all 13 customer reviews...

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